//file:///Users/jack/proj/myFirstProject/FirstProject.html
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var h = document.getElementById("h1");
h.innerHTML = "Making a snake game";
//bgimage start
var bgImage = new Image();
var bgload = false;
bgImage.onload = function() {
bgload = true;
};
var drawBackground = function() {
ctx.drawImage(bgImage, 0, 0);
};
bgImage.src = "http://lazyfoo.net/tutorials/SDL/13_alpha_blending/alpha000.png";
//bgimage end
//keyboard start
var rightPressed = false;
var leftPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
//keyboard end
//snake start
var snake = {
x: 50,
y: 50,
dx: 0,
dy: 0,
color: "black",
setSpeed : function(x, y) {
this.dx = x;
this.dy = y;
},
move : function() {
this.x += this.dx;
this.y += this.dy;
},
check : function() {
}
};
ctx.drawSnake = function() {
this.beginPath();
this.fillStyle = snake.color;
this.rect(snake.x,snake.y, 15, 15);
this.rect(snake.x - 20,snake.y, 15, 15);
this.fill();
this.closePath();
};
//snake end
//main start
snake.setSpeed(5,0);
var drawAll = function() {
if(bgload) {
drawBackground();
}
snake.check();
snake.move();
ctx.drawSnake();
};
var x = setInterval(drawAll, 40);
//main end